I fell in love with the “Fantasy House” concept by Darya Ustyzhanina, and after spending months on other projects, it felt good to return to a workflow I genuinely enjoy. I used the concept as a creative base to explore shapes, mood, and materials through a full 3D pipeline.
Link to the concept :
https://www.artstation.com/artwork/w8OnkZ
My process included blocking and UDIM UVs in Maya, sculpting in ZBrush, retopology in Maya, and creating custom materials in Substance Painter, with plenty of hand-painted work. Final renders were produced in Marmoset, V-Ray, and Substance.
Showcase includes:
• A shot inspired by the original concept’s camera angle, refined in Photoshop
• Raw render with wireframe overlay
• Raw Marmoset passes (final composite, albedo, normal, roughness, wireframe)
• Zbrush process - rendering
• V-Ray / Substance Painter renders