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Fantasy House - 2D to 3D

I fell in love with the “Fantasy House” concept by Darya Ustyzhanina, and after spending months on other projects, it felt good to return to a workflow I genuinely enjoy. I used the concept as a creative base to explore shapes, mood, and materials through a full 3D pipeline.

Link to the concept :
https://www.artstation.com/artwork/w8OnkZ

My process included blocking and UDIM UVs in Maya, sculpting in ZBrush, retopology in Maya, and creating custom materials in Substance Painter, with plenty of hand-painted work. Final renders were produced in Marmoset, V-Ray, and Substance.

Showcase includes:
• A shot inspired by the original concept’s camera angle, refined in Photoshop
• Raw render with wireframe overlay
• Raw Marmoset passes (final composite, albedo, normal, roughness, wireframe)
• Zbrush process - rendering
• V-Ray / Substance Painter renders

Final in Photoshop

Final in Photoshop

Using two different materials at this stage helps me read the volumes more accurately and quickly identify areas that need refinement before moving further into the pipeline.

Using two different materials at this stage helps me read the volumes more accurately and quickly identify areas that need refinement before moving further into the pipeline.

Same approach in Substance Painter, doing interim renders as well, both to rest my eyes and to reassess the image. It’s a quick way to catch issues that aren’t always noticeable after long work sessions.

Same approach in Substance Painter, doing interim renders as well, both to rest my eyes and to reassess the image. It’s a quick way to catch issues that aren’t always noticeable after long work sessions.